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TOYBOX TROUBLES

ENGINE:

Unity

TEAM SIZE:

9

TIME FRAME:

9 Months

MY ROLE:

Programmer​

PROJECT INFO:

ABOUT:

On the gloomy streets of the Toybox, an innocent toy has been cut down and murdered. Their stuffing has been stolen, the fluffy white fabric gone without a trace. Someone needs to follow the clues, find out what happened and track down the culprit... that's where you come in. 

As Detective Bearbones, traverse a place known as the Toybox and interrogate a cast of characters to slowly uncover the truth behind a murder case filled with lies and deception. With a helpful magnifying glass at his side and a smoking crayon in his mouth, there’s nothing Bearbones won’t do to find the killer and bring them to justice. 

Toybox Troubles is a narrative driven, single-player, noir murder mystery game where it's up to the player to undertake an investigation in a world of toys. Talk to characters, learn their stories and hunt for evidence before you dare to put your thoughts together and attempt an accusation...

You can download and play Toybox Troubles on itch.io.

MY ROLE IN THE PROJECT:

Within this project I was the primary gameplay programmer. I implemented all of the code surrounding the player's traversal, camera work and aided the artists by turning various sfx dynamic.

The majority of my time has been spent iterating through various traversal mechanics before settling on bezier curves which the player character follows.

CODE:

The code for the game can be found at: https://github.com/Alex-Botez321/Toybox-Troubles

© 2025 Alexandru Botez

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